In 853 CE a Viking prince named Amlaib Conung (r. While the Norse had been conducting their raids in Ireland, other Viking armies had been at work elsewhere in Britain and Scotland and other regions. After the Danes had left, however, the Norse were given no time to resume their former raids as a new figure arrived who would change the Irish landscape permanently. The struggle between the Danes and the Norse of Ireland “disturbed the whole country,” according to the Annals of Ulster, until the Danes were driven off sometime in c. In 849 CE a fleet of ships from Denmark arrived in Ireland to impose order on the Norse raiders there. The Viking forces at this time were not organized under a single leadership but seem to have followed the commands of a local leader. 846-862 CE, father of the later High King Flann Sinna) defeated the Viking forces in battle at Dublin, killing 700 of them, and destroying the longphort settlement. In 848 CE the Southern Ui Neill High King Mael Sechnaill I (r. The Ui Neill were attempting to consolidate their power in the north and south of Ireland through the rule of a High King of Tara, chosen alternately from the northern and southern branches of the clan, and they fought back effectively. The monasteries and abbeys were often located along the coast and lent themselves to strikes from the sea. Their choice of monasteries most likely had little to do with religious differences and everything to do with easy access to rich plunder and food supplies. The Vikings had first struck Britain in 793 CE in a bloody raid on the abbey of Lindisfarne and they would continue their attacks there while simultaneously raiding Irish sites. It should be noted, however, that this date is only accepted as concluding the Viking raids because it corresponds to the rise of the Viking Kingdom of Dublin and a decrease in raids on Ireland from overseas it does not signify an end to Viking raids or hostilities between the Vikings and the Irish. Viking raids would continue almost annually until 842 CE. Patrick's Island, one of the most revered monastic sites, in 798 CE. The various chronicles of the Irish during the Viking Age are never very flattering to the invaders and with good reason: the Vikings disrupted life in Ireland beginning in 795 CE with the sacking and burning of the monastic island of Rechru (Rathlin) followed shortly after by the destruction of St. Follow us on Youtube! The Vikings in Ireland
0 Comments
Included with the manuscript were Frank’s field notes, a photograph, sketches of the artifacts, and a letter dated Janufrom Robert Merriam, Curator of the Kern Valley Museum in Kernville. It pertained to a Native California rain-making bundle from Kern County. Artifacts collected from early shorelines suggest the lake supported Paleoindian people for a considerable amount of time before the earliest Yokuts occupation.Īfter Frank Fenenga’s death (April 7, 1994), his son Gerrit discovered an unfinished manuscript co-authored by his father and Francis (Fritz) Riddell. Tulare Lake, located in California’s southern San Joaquin Valley midway between the San Francisco Bay and the Los Angeles Basin, was formed sometime during the later part of the Pleistocene epoch and, over millennia, expanded to cover about 760 square miles before it was drained and reclaimed for agricultural crops. Chapter 3 critically reevaluates the number of reported Clovis-like projectile point discoveries from Tulare Lake and finally, Chapter 4 describes a unique ground stone “butterfly” crescent from the study area and discusses its possible meaning, function, and significance. Chapter 2 presents the initial attempts at obsidian tracing and hydration dating of Tulare Lake’s ancient artifacts as well as providing a small sample from China Lake in eastern California. This is the first published attempt to categorize and describe Tulare Lake’s Paleoindian tool kit. Briefly, Chapter 1 surveys and identifies a flaked stone assemblage of time-diagnostic artifacts from Tulare Lake. Hopefully, they will be included in a subsequent TULARG publication. Initially, six chapters were planned but two authors could not meet the time constraints. The present publication consists of four manuscripts (included as chapters one through four). However, they were also sometimes procured as “heirloom” objects scavenged from earlier archaeological sites and later reintroduced into the archaeological record. In addition, new evidence now suggests that the use of charmstones extends for at least 9,000 years into the past. Some charmstones were associated with California Indian weather shamanism. We agree with the researchers who first defined this new type of charmstone that they comprised part of a shaman’s ritual bundle at times and were used in various ceremonies. In this paper, we expand the known geographic distribution of these artifacts and review the nine known examples from California, supplying new information on their age, function, and cultural context. Sometimes fashioned from opaque white quartz, these rare artifacts have been found across a broad swath of California. This paper provides an interpretive overview and synthesis of data on a rare and recently defined type of charmstone―a biconical object, shaped somewhat like an American football. These early accounts adopted the term based on information provided by Native California consultants, who reported that these were “charms” rather than mundane, utilitarian objects. They were described as early as 1885 by Henshaw, while the term ‘charmstone’ first appeared in an article by Yates (1889). Charmstones are some of the more mysterious objects in California’s archaeological record. Hatcher plans to evacuate the central London area because of the infection when one of the infected breaks into Hatcher's office and tries to kill him. Meanwhile, back in London, the increasingly violent riot occurs on the streets. Cally reveals that she and Sol are Kane's children. She meets with Norton and Stirling, and the three escape on a train. With the help of Cally, another prisoner, Sinclair escapes and kills Viper, Sol's second-in-command. He then leaves for the sacrificial ceremony to join the rest of his gang, who burn Dr. Talbot are captured by what turns out to be a huge gang of brutal cannibals, led by the power-hungry Sol, who plans to use her as leverage to cross the wall, allowing his army to start their invasion on England. Stirling manage to escape, while the team suffers heavy casualties. In Glasgow, while searching the local hospital for survivors, Sinclair and her team are ambushed by a group of marauders. Sinclair's team crosses the wall to Glasgow, Dr. For Sinclair the mission is also personal, as she hopes to learn if her mother survived or not. According to Nelson, Sinclair also hails from Scotland, where she escaped from when the quarantine began at the cost of her right eye. Nelson chooses his top police officer, Major Eden Sinclair, to lead the team. Kane who was working on a cure when Scotland was quarantined. Believing a cure may exist, Hatcher orders Nelson to send a team into Scotland to find medical researcher Dr. Prime Minister John Hatcher shares satellite footage of survivors in Scotland with domestic security chief Captain Nelson. In 2035, 27 years after the start of the quarantine, a group of armed police officers discover several people in London infected with Reaper virus during a routine investigation. This led to massive unemployment, civil unrest and extreme economic turmoil, causing the UK to collapse into a dystopia. Whilst the quarantine was deemed a success, the extreme method employed by the government destroys diplomatic and economic relations between the UK and the rest of the world, turning the state itself into a pariah state. Unable to contain the outbreak or cure the infected, the British government builds a massive 30-foot wall that isolated Scotland from the rest of Great Britain. In 2008, a killer virus, known as the "Reaper virus", has been discovered in Scotland, infecting its entire population into becoming hysterical and homicidally insane. The film grossed $22 million worldwide, making it a box office bomb. It received mixed reviews from critics, who praised the casting, pacing, narrative, and homage to previous films, but criticized the plot holes, character development, confusing editing, and overloaded gore. The film was released in the United States and Canada on 14 March 2008 and in the United Kingdom on. Marshall had a budget three times the size of his previous two films, The Descent and Dog Soldiers, and the director filmed the larger-scale Doomsday in Scotland and South Africa. In producing the film, he drew inspiration from various movies, including Mad Max, Escape from New York and 28 Days Later. Doomsday was conceived by Marshall based on the idea of futuristic soldiers facing medieval knights. Sinclair's team runs into two types of survivors: marauders and medieval knights. When the virus is found in London, political leaders send a team led by Major Eden Sinclair ( Rhona Mitra) to Scotland to find a possible cure. The film takes place in the future in Scotland, which has been quarantined because of a deadly virus. Doomsday is a 2008 science fiction action film written and directed by Neil Marshall. If you select more than 1 character on the line where a CallTip was displayed, it will be closed. If you type a close parenthesis at any time while a CallTip is open, it will close. There are a few limitations: A calltip will display if you type a function name and open parenthesis inside a string literal. Initial implementation of CallTips when writing queries in the main editor.Modified Scintilla class from AutoGUI to work with AHK v2 and eliminated global variables and functions. New version that uses Scintilla for all Edit controls that display SQLite statements.Double clicking a snippet will overwrite the query editor with the contents of the snippet (may change this to just insert at the current cursor position)įor now, the query editor starts off with a single tab with "+" as the text because positioning is different if you add a Tab control without any tabs. If you hover over a snippet, a Tooltip is used to display the snippet contents. Select one to view the full query in the Edit to the right History tab keeps track of recently ran queries, grouped by the database file they were ran against.StatusBar shows the last SQL ran, the DB that it ran against, and the number of rows returned (also shows the number of rows displayed out of the total if you are filtering).You can filter the results by typing into the corresponding column's filter Edit and typing Results are displayed in a lower ListView.When the query editor is focused, you can run with Ctrl + Enter also.Drag any item from the Database treeview and drop into the query editor.This site has a great sample database to play with -> Source and a release has now been uploaded to GitHub. Let me know if you have any issues with it. Only handles SELECT and PRAGMA statements!Ĭreated using ahk v2-a100 and not tested with any other versions. I had to make a few adjustments to his class to work with AHK v2 and I also wanted some additional functionality. It inspired me to make my own database viewer GUI for SQLite using his class. There was some recent activity in the thread for Class_SQLiteDB by just me. Version 1.5 implemented a new Mac-like options interface, the subject of much criticism from Microsoft Windows and Linux users, with a " Sanitize" action to allow someone to clear their privacy-related information without manually clicking the "Clear All" button. Originally, it was planned to have a version 1.1 at an earlier date as the new Firefox version after 1.0, with development on a later version (1.5) in a separate development branch, but during 2005 both branches and their feature sets were merged (the Mozilla Foundation abandoned the 1.1 release plan after the first two alpha builds), resulting in an official release date between the original dates planned for both versions. "Deer Park", the codename of the Firefox 1.1 and 1.5 Alphas, did not include Firefox branding.įirefox 1.5 was released on November 30, 2005. On FebruAMS, a business and IT consulting company, categorized Mozilla Firefox (then known as Firebird) as a "Tier 1" ("Best of Breed") open-source product, considering it technically strong and virtually risk-free. Many of these projects started before Firefox, and probably served as inspiration. The use of XUL sets Firefox apart from other browsers, including other projects based on Mozilla's Gecko layout engine and most other browsers, which use interfaces native to their respective platforms ( Galeon and Epiphany use GTK+ K-Meleon uses MFC and Camino uses Cocoa). The development and installation processes of these add-ons raised security concerns, and with the release of Firefox 0.9, the Mozilla Foundation opened a Mozilla Update website containing "approved" themes and extensions. The use of XUL makes it possible to extend the browser's capabilities through the use of extensions and themes. Hyatt, Ross, Hewitt and Chanial developed their browser to combat the perceived software bloat of the Mozilla Suite (codenamed, internally referred to, and continued by the community as SeaMonkey), which integrated features such as IRC, mail and news, and WYSIWYG HTML editing into one internet suite.įirefox retains the cross-platform nature of the original Mozilla browser, using the XUL user interface markup language. This description was soon dropped in later versions. The situation was resolved when the foundation was given a license to use Charlton's European trademark.Įarly description of what cookies are in Preferences window of Mozilla Firefox 0.9.3. This trademark process led to a delay of several months in the release of Firefox 0.8 when the foundation discovered that Firefox had already been registered as a trademark in the United Kingdom for Charlton Company software. To ensure that no further name changes would be necessary, the Mozilla Foundation began the process of registering Firefox as a trademark with the United States Patent and Trademark Office in December 2003. The name "Firefox" (a reference to the red panda) was chosen for its similarity to "Firebird", and its uniqueness in the computing industry. In response, the Mozilla Foundation stated that the browser should always bear the name Mozilla Firebird to avoid confusion with the database software.ĭue to continuing pressure from the Firebird community, on Februthe project was renamed again to Mozilla Firefox. The new name, Firebird, met with mixed reactions, particularly as the Firebird database server already carried the name. The name Phoenix remained until April 14, 2003, when it was changed because of a trademark dispute with the BIOS manufacturer Phoenix Technologies (which produces a BIOS-based browser called Phoenix FirstWare Connect). The name Mozilla was revived as the 1998 open sourcing spinoff organization from Netscape. The name for this would-be "Mosaic killer" was meant to evoke the building-crushing Godzilla. The name Mozilla began as the internal codename for the original 1994 Netscape Navigator browser aiming to displace NCSA Mosaic as the world's most popular web browser. This name carried the implication of the mythical firebird that rose triumphantly from the ashes of its dead predecessor, in this case Netscape Navigator which lost the "First browser war" to Microsoft's Internet Explorer. After it was sufficiently developed, binaries for public testing appeared in September 2002 under the name Phoenix. The project that became Firefox began as an experimental branch of the Mozilla Suite called m/b (or mozilla/browser). An example to illustrate (taken from Phoebus graphics): The text files create in-game data objects known as tile pages with arbitrary labels pointing to the files, and add the tile page index to a creature to give it its graphic. The game will automatically read all text files in this folder. This contains text files telling the game where to find which graphic, as well as tile sheets. Then copy in the set's /raw/graphics folder. To install such a set manually, first set the GRAPHICS = yes option in init.txt. (So any 16x16 tile set can be combined with any 16x16 creature graphics set). You can mix and match, as long as you use the same pixel size for a square. They are often made to be combined with a tileset. Other things currently have no graphic set data defined for them, and still have to use the regular tileset. They are additional image files that contain all creatures in the game, in various states. Graphics tilesets can also be added to dwarf fortress to have more than 256 symbols available to you, and thus to present more detail in game views. The other two options and are to be used if you want to use a creature graphics pack alongside your tileset graphics. But partially installing one for just the extended characters makes your text more legible. These still display as letters.Ī simple tileset mod cannot fix these two issues by itself. Second, sometimes regular characters are used for creatures and so on. A version meant for the regular game leaves most of the alphabet alone to keep text legible.įirst, sometimes extended characters are used in text (dwarven names and item qualities come to mind). Why you are experiencing complete Mojibake, is because you are likely using a version of the tileset graphics meant for TWBT. This leaves you with a few graphics in place of text, and a little text in place of graphics, but overall the game will be legible and work. Graphics font packs usually leave the letters a-zA-Z0-9 alone while modifying characters such as éáö&. Using the above settings with regular DF will get you a game that is somewhat readable, but has a few quirks: This allows for the override of your tileset font and instead the game will use data/art/font.ttf for all text outside the game area, reducing the text corruption issues somewhat. This sets the replacement images for the 256 characters when the game is in fullscreen. Be sure to set the TRUETYPE option to YES (see below). If you prefer the graphics for these tiles over somewhat less legible text, you can set this to your graphics file. This prevents your tileset graphics from overwriting characters such as 0 or. You can and should set this to a text font file (i.e. This sets the replacement images for the 256 font characters. Here's what each of the four font value options mean: 'Somewhat' fixing the issue: The reason it can somewhat separate things is because it tends to use the ASCII set for text and the Extended set for "graphics". It's written for the use of the standard windows-1252 encoding (also known as latin-1 or IBM CP 437.). However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'. That is because it reuses the same symbols for both text, displaying tiles, and data. How do I manually install a tileset in just vanilla, out-of-the-box Dwarf Fortress?ĭwarf fortress has four different values for font and tileset files. Or I could be totally wrong about all of that. But I can find no reference that documents what modifications need to be made, what the various modifications do (so that I can decide if I need to make that particular change), etc. And to add further complication, it seems like perhaps not all of them need to be modified, depending on various factors (like current resolution). The best I can tell, it seems like there are actually multiple (in fact, many) different files/settings that need to be modified to use a given tileset. And every other reference, tutorial, book, or video that I've found all points to using LNP which I'm not asking about. The DF documentation is pretty sparse and I haven't been able to successfully install any tileset by following it. I cannot find a single reference anywhere that walks through the process of manually installing a new tileset. I'm gonna attempt to save us all some frustration and emphasize the fact that I'm not asking about LNP or ANY other similar pre-packaged tool. We found that playing with the Wii U Pro Controller was a much more responsive experience over the GamePad for tackling this challenge. Often you'll find yourself repeating the same mistake over and over until you can finally nail that precise timing on a jump or a wall slide. With a title like Super Meat Boy (and the initials of SMB), how could you not include nods back to some of the greatest consoles and titles that ever were?Ĭontrols are tight and unforgiving. Just in the first world alone you'll see Super Nintendo and Game Boy based screens and aesthetics to the secret levels. Not only is the gameplay reminiscent of old play styles, the intros to each world (and secret levels within the world) are based off of old consoles and games. The game offers up the perfect nostalgic feeling. The objective of each level is to guide Meat Boy through the dangerous paths to save Bandage Girl, who has been kidnapped by the evil Dr. Spinning blades, endless pits, spikes, needles - everything is out to end you, and one small touch will send you back to the beginning. Do you remember how difficult they were? Great, now turn that all the way up to 11! Like a typical platformer, you're presented with a unique stage with multiple obstacles that you can jump and slide your way through. Better late than never for us Nintendo fans, right?įor those of you who are unfamiliar with Super Meat Boy (though you'd be hard pressed to find a gamer that is oblivious to this indie game powerhouse), it's a single-player precision platformer. Forgotten fact: Super Meat Boy was actually originally set to be released for the Wii via the WiiWare service alongside its Xbox 360 début, but unfortunately was scrapped due to limitations of the service and console. Originally released on Xbox Live Arcade for the Xbox 360 in 2010, Super Meat Boy has finally seen it's Nintendo debut with the Wii U. Developed by Team Meat and designed by Edmund McMillen (one of the creators of the original Flash game, Meat Boy, and designer for another well-known indie title, The Binding of Isaac) and Tommy Refenes, this is the latest in the countless ports of the original game. Super Meat Boy has been around the block. And the new arrangement of the presets in all modules, and being able to edit and save the edited preset is an important advance. The move from clicking on icons to moving sliders in plus and minus directions in the Enhance module is very welcome. As I grow used to it, editing seems smoother and more logical. Presets, tools, and adjustment options are available for seemingly every conceivable desired result.įor the most part, the new revised interface is an improvement. The resulting images from using Photo 10 are only limited by your vision and your time. There is an entire column available to them. I think users would benefit from larger, more visible icons for the modules in the “bumper” on the right and the tools in the “bumper” on the left. The Portrait module, while not dramatically changed, now requires you to set control points for the eyes and mouth.Ĭlearly, a lot of thought has been given to improving the user experience in ON1 Photo10. The range of the adjustments has been increased, and now you can make negative adjustments as well as positive, as you can with Lightroom. The icons for adjustments in the Enhance module are replaced by sliders, à la Lightroom. An icon in the upper right of each layer allows you to apply a layer mask, while the Overall Settings panel allows you to add a mask to the entire layer stack as well as adjust the overall opacity of the entire stack. The Filters panel on the left of the Effects workspace is much more intuitive. The supplied presets are now more manageable, and they can be edited and updated. Significant changes under the hood are found in the Effects, Enhance, and Portrait modules. The user interface overall looks cleaner and more up to date, particularly the Browser module. This latter change turns out to be a good move as it allows other effects to be easily layered into a black-and-white conversion. The previous Black and White module is now a set of presets in the Effects module. Perfect Resize is now incorporated into the Export tool in each of the modules, or as a standalone if you chose that option during installation. The tabs to modules are gone from the upper right of the workspaces and now appear in boxes in a “bumper” on the far right. The most striking changes are those to the user interface. And no longer are any of the Photo 10 modules available from the File >Automate menu. Better yet, the Effects, Enhance, and Portrait modules are available from the Photoshop Filters menu where you would expect to find them. After installation, Photo 10 is again available as a Photoshop Extension in the Window dropdown menu. I would recommend doing both of these options. During installation you are given the option to leave your previous version, and to install Perfect Resize as a standalone program as well as having it available in Photo 10. ON1 Photo 10 is available for Mac and Windows computers and installs as a standalone as well as a plug-in for Lightroom, Photoshop, and Photoshop Elements. At least it doesn’t feel that Photo 10 is being “dumbed down” for new users like the Adobe programs, although the changes in Photo 10 will likely be appreciated more by new than by previous users. As a long-time user, I found the changes disorienting initially, as I did with recent changes to Lightroom and Photoshop CC, but over time it gets easier. The renaming marks significant changes in the look and use of the program, although underneath, much remains the same. First, the name: ON1 Photo 10 is the successor to onOne Perfect Photo Suite 9. The release of ON1 Photo 10 brings major changes, not only to its name, but to the program and the modules it contains. You can’t just rewire your brain to ignore the right stick when you want to scroll down a damn list.Īnd this is what I don’t understand. Even after a few tweaks, the UX kept showing how much it was designed for touch gestures. Plugging in a controller didn’t solve my problems, either, as it also defaulted to the layout and handling used on phones. Its assets were simply made for the limited processing power of mobile devices, and do not look good blown up on a monitor or TV.īut what really made me upset was how poorly this supposed ‘PC game’ controlled with mouse and keyboard. Its UI is zoomed in to be readable on a phone screen. It’s full of prompts intended for mobile players, such as ‘tap to’ do this or that. It doesn’t assign any function to right click by default. The fact that it came from Blizzard, a studio whose entire history is built on the making of PC games, really does put things in perspective.ĭiablo Immortal on PC doesn’t recognise the scroll wheel, you have to click and drag the window as if you were using a touch screen. I’m going to generously call Diablo Immortal on PC a ‘mobile port’, but it has to be one of the lowest-effort I have ever seen. No more of this nonsense – it’s mouse and keyboard time, baby! But we can’t have nice things. I no longer have to worry about setting up the iPad just right or wrangling my phone into becoming a miniature console. I even made peace with the fact that I’d be playing Diablo on a phone, and I rarely want to play anything on phones.īut then Blizzard said fuck it, and decided to put it out on PC. My deluded anticipation held firm as I continued to ignore all signs to the contrary. Nothing I’ve played feels as good as Diablo 3.įrom the moment Diablo Immortal was revealed, I've been naively thinking of it as an expansion to Diablo 3 – just one that happens to be on mobile. I don’t care that Path of Exile has deeper progression, Wolcen has better graphics, or whatever other quality (or qualities) any new ARPG could claim over Diablo 3. I go through the whole campaign every 12 months or so, and jump in every now and then when I want to listen to a lengthy podcast – because it also happens to be an excellent podcast game.Īction RPGs and Diablo-likes are not exactly in short supply these days, but I find myself habitually going back to Diablo 3, particularly when I’m done playing a new one of those. I’m positive I’ve played Diablo 3 more than any other game ever. You've filled the music gallery! Music to your ears! WOW! You have done it all! You are the ultimate Kong! You've achieved 200%! Hard mode? That wasn't so hard! You've found all the Puzzle Pieces in the game! Nothing's too hidden for a Kong! You've found all the Puzzle Pieces on the island! In every nook and cranny-gotta find 'em all! You've found all the KONG letters in the game! Skill jumps are no match for a well-timed Kong! You've found all the KONG letters on the island! Kongs have good eyes! You've completed every level in the game! Long traveled, but so worth it! You've completed all the levels on this island! Kong supremacy! You've revealed every island! Explore that secret in the sky! You can now explore Donkey Kong Island! Home again! You can now explore Juicy Jungle! Ahh, refreshing! You can now explore Sea Breeze Cove! Go for a swim! You can now explore Autumn Heights! Watch your step! You can now explore Bright Savannah! Take plenty of sunscreen! You beat all the bonus stage types! This Kong's got skills! You opened all the secret paths! Kongs are natural-born explorers! You opened a secret path! Keep your eyes open! You beat the boss without taking damage! The bigger they are, the harder they fall! You beat the level without taking damage! This Kong is untouchable! You hit every Slot Machine Barrel to the max! Racking up the numbers! You hit every boss to the max! Flying fists of fury! You defeated Lord Fredrik! Booted that frosty fool off your island! You defeated Bashmaster! Guess he wasn't so unbreakable! You defeated Fugu! Little fishy ain't so scary now! You defeated Skowl! It takes more than that to spook a Kong! You defeated Ba-Boom! Numbers? Ha, nothing a Kong can't beat! You defeated Pompy! You served that showy sea lion a slice of humble pie! Most likely the file would've been named b00_juice_polarBash or that name would have been in the world directory and file name.Ī strings file labeled "miiverse" seems to have strings for some kind of cut achievement system. The level package for the boss in Juicy Jungle, has _grapeJuiceIsland in the name for the world instead of _juice like the usual level naming structure. The icon for 2-4 (Sawmill Thrill) in the level selection menu. You may also like.Maybe move to a subpage when more content is found.Ī number of assets weren't removed from the final game. If you would like to see actual photo or box art of the game, please feel free to contact us for more photos prior purchase. Product images for Pre-Owned Video Games, Consoles and Accessories are for illustrative purposes only, and may different from what are available at the time of order fulfillment. Product images for Pre-Order and NEW Video Games, Consoles, and Accessories are stock photos and may differ from what are available upon release. All prices and availability are subject to change without prior notice, at the sole discretion of J&L Game Inc. ※ Please note our prices on our website may be different from our store prices. Name: Donkey Kong Country: Tropical Freeze.All the challenging ground-pounding, barrel-blasting and mine cart action from the Donkey Kong Country series is back, along with a bushel of new game-play elements and features. Help Donkey Kong and his friends get back their home from Vikings in the Donkey Kong Country: Tropical Freeze game from Retro Studios. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |